![]() ![]() ![]() You can also drag drop files/output paths in to relevant textboxes.Īny issues/feature requests, just note them here and I'll see what I can do. Clicking on an asset will attemp to load it in the asset viewer window (Supports most text/image/model file formats. Once extracted, you can search through the extracted assets (via name/file type) The tool will then extact all the files in the unitypackage file to your specified output folder. Add the path where you want the assets stored in the 'Output' textbox. Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) For example: AudioClip sound assetBundle.LoadAsset ( 'assets/sound.an audio file or an image This asset is covered by the Unity Asset Store. You can optionally pass an object type as an argument to the Load method to make sure the object loaded is of a specific type. You can use Unity Assets Explorer and Unity Assets Bundle Extractor (version 2. So I made my own, which I'm sharing here if anyone else would find something like this useful: The name is the one visible in the Project view. (The tools/script I found I couldn't get to work) I've recently started playing around with Unity and wanted to create an assets library but couldn't find a tool that would let me extract the assets from a. ![]()
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